Photo Source: http://upload.wikimedia.org/wikipedia/en/6/65/Dishonored_box_art_Bethesda.jpg Image Source: Wikipedia |
The game itself is astonishing. You are thrown into the first-person stealth/adventure game, seeing through the eyes of Corvo Attano who has just been framed for the murder of the High Empress of Dunwall, an industrial city riddled by a vicious and lethal plaque. With nothing else to lose, you become an infamous assassin, out to right the wrongs committed against you. Skilled in stealth, combat, and blessed with gifts from The Outsider, an all powerful deity, that allow you to blink from one area to the next, possess animals and guards of Dunwall, and even see enemies through walls.
Pretty cool, huh?
Well, that's not even the best part my friends, oh no! "Dishonored", not only allows you to upgrade your weapons and powers through Bonecharms, and Whale-Bone Runes, but it is also affected by the choices you make. Right from the start of the game, the choices you make change the entire outcome; such as killing an enemy, or leaving them alive and merely sneaking past them. If you slit someones throat, you automatically become known as a ruthless masked killer on the prowl, and everyone in Dunwall is alert and afraid of you. Yet, when you sneak past an enemy and keep them alive, you become a mysterious and skilled escape artist, with the occasional whispered rumor about your existence. Be warned, the second option may seem interesting, but it took me long enough to achieve it. Not because I had to restrain myself from killing the guards, but because you literally cannot be detected once. Moving on, the other big player that affects the game is how you deal with your targets. I know you must be thinking that you have to kill them right when you see them, when there are actually a number of ways to take care of the target, even non-lethal ways. Make your choices, and decide the fate of Dunwall.
Image Source: Forbes
I was a bit disappointed, though, when I saw the graphics of the game. Not that I'm complaining really, I mean, I undertand that the effort put into making the game as free willed as it is, leaves little time to adjust and focus on the graphics of the game solely. But, come on, they could have at least made something a little more eye popping. When I saw the cover of the game - which is amazing - that's how I thought the graphics would turn out, but alas my hopes were crushed by the actual thing, which seemed a bit rushed and unrealistic. Now, don't get my wrong here, alright readers, I'm not saying that the graphics are so awful that you shouldn't go buy the game, I'm just saying they aren't what I expected.
Moving on, assuming I didn't just kill your interest with my petty lingering on something that doesn't really matter, we should really discuss the gameplay, hmm?
Image Source: Forbes
While I was playing through "Dishonored", I didn't really notice any big issues or bugs that really detracted from the gameplay experience. At least, not until I reached the last few levels of the game, that's where real problems started to build up and get on my nerves. For one thing, I remember on the second to last mission, I was talking to Pierro, the handy-man (who is a very anti-social genius), had some of his dialogue skipped over, so whilst the conversation was taking place, I was sitting there, controller in hand, wondering what in the world he was talking about. Seriously the conversation went something like this.
"Corvo......On the roof.........Knock out..........Your choice, sir."
I mean, come on now!
Alright, I'm getting heated just talking about it. But, if I was given the choice to buy Dishonored again, or chose a different game, I am more than sure that I would pay the big bills for Dishonored, just to have the one-of-a-kind experience the game offers.
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